I have been using ROM2WAD for the injection. If someone knowledgable about Wii hacking can answer whether you can extract the ROM from an OoT ROM, then that would be great. For Ocarina of Time Item Randomizer you need to inject a OOT 1.0 rom file (made from the randomizer program) into a OOT 1.2. I know the newer romc compression mangles ROMs and prevents them from being playable, which is why you can't extract an MM ROM from a WAD, but I don't know if OoT has the same problem. I could also supply the build date of the Japanese VC if the ROM could be played on an emulator. There's no evidence of anything aesthetic or play-related being changed, but it still means it's a different version. JGC (version that came with CE): 03-10-08 21:53:00Īs you can see, the version that came with CE actually has a different build date than the one that came with MQ. ![]() ![]() ![]() I looked into all six Japanese versions, and came up with these dates: With this technique, you can figure out when the ROMs were created without ever having to own and crash the game yourself. I'm reviving this thread because of a new breakthrough by petrie911 that allows us to view the debug data straight from the game's memory.
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